Original strategy games and web-native worlds

Pouroboros

We build games where the board matters, the rules are legible, and the technology is engineered to keep pace with play.

SvelteKit client
Rust server
Three.js rendering
GitLab delivery

Featured Game

Raze turns the battlefield into a living decision surface.

Raze is a tactical board game shaped by terrain, movement, and timing. The current build pairs a Svelte interface with Three.js rendering and a Rust backend for multiplayer command handling.

The goal is direct: make complex strategy readable without flattening it. Every camera move, tile highlight, and unit preview is there to help players understand the next meaningful choice.

Raze

Tactical terrain, readable at speed

A fast strategy board built around sharp unit decisions, surface-aware movement, and multiplayer-ready command flow.

Engine Work

Game systems before spectacle

Pouroboros builds around deterministic rules, testable simulations, and interfaces that keep the player close to the state.

Studio

Small, technical, deliberate

The focus is original games with durable foundations: crisp interaction loops, scalable services, and visual identity with intent.

Next

Raze is the first signal. Pouroboros is the studio behind the systems.

hello@pouroboros.games