Raze
Original strategy games and web-native worlds
Pouroboros
We build games where the board matters, the rules are legible, and the technology is engineered to keep pace with play.
Featured Game
Raze turns the battlefield into a living decision surface.
Raze is a tactical board game shaped by terrain, movement, and timing. The current build pairs a Svelte interface with Three.js rendering and a Rust backend for multiplayer command handling.
The goal is direct: make complex strategy readable without flattening it. Every camera move, tile highlight, and unit preview is there to help players understand the next meaningful choice.
Engine Work
Game systems before spectacle
Pouroboros builds around deterministic rules, testable simulations, and interfaces that keep the player close to the state.Studio
Small, technical, deliberate
The focus is original games with durable foundations: crisp interaction loops, scalable services, and visual identity with intent.Next